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  2. Artifact (software development) - Wikipedia

    en.wikipedia.org/.../Artifact_(software_development)

    An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, and other Unified Modeling Language (UML) models, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

  4. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    e. Agile software development is the mindset for developing software that derives from values agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. As documented in their Manifesto for Agile Software Development the practitioners value: [1] Individuals and interactions over processes and tools.

  5. Scaffold (programming) - Wikipedia

    en.wikipedia.org/wiki/Scaffold_(programming)

    Scaffolding is a technique supported by some model–view–controller frameworks, in which the programmer can specify how the application database may be used. The compiler or framework uses this specification, together with pre-defined code templates, to generate the final code that the application can use to create, read, update and delete ...

  6. Personal software process - Wikipedia

    en.wikipedia.org/wiki/Personal_software_process

    The Personal Software Process ( PSP) is a structured software development process that is designed to help software engineers better understand and improve their performance by bringing discipline to the way they develop software and tracking their predicted and actual development of the code. It clearly shows developers how to manage the ...

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Design code with scalability as a design goal because very often in software projects, new features are always added to a project which becomes bigger. Therefore, the facility to add new features to a software code base becomes an invaluable method in writing software. Reusability. Re-use is a very important design goal in software development.

  8. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Software development is the process used to create software. Programming and maintaining the source code is the central step of this process, but it also includes conceiving the project, evaluating its feasibility, analyzing the business requirements, software design, testing, to release. Software engineering, in addition to development, also ...

  9. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range ...