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  2. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems. [1] [2] [3] Design thinking is also associated with prescriptions for the innovation of products and ...

  3. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.

  4. Bottom–up and top–down design - Wikipedia

    en.wikipedia.org/wiki/Bottom–up_and_top–down...

    Contrast this situation with one in which you are looking for a flower. You have a representation of what you are looking for. When you see the object, you are looking for, it is salient. This is an example of the use of top–down information. In cognition, two thinking approaches are distinguished.

  5. Design methods - Wikipedia

    en.wikipedia.org/wiki/Design_methods

    In industrial and product design, process models tend to comprise a sequence of stages of divergent and convergent thinking. The Dubberly Design Office has compiled examples of more than 80 design process models, but it is not an exhaustive list. Within these process models there are numerous design methods that can be applied.

  6. Convergent thinking - Wikipedia

    en.wikipedia.org/wiki/Convergent_thinking

    Convergent thinking is the type of thinking that focuses on coming up with the single, well-established answer to a problem. [1] It is oriented toward deriving the single best, or most often correct answer to a question. Convergent thinking emphasizes speed, accuracy, and logic and focuses on recognizing the familiar, reapplying techniques, and ...

  7. Cartographic design - Wikipedia

    en.wikipedia.org/wiki/Cartographic_design

    Cartographic design or map design is the process of crafting the appearance of a map, applying the principles of design and knowledge of how maps are used to create a map that has both aesthetic appeal and practical function. [1] It shares this dual goal with almost all forms of design; it also shares with other design, especially graphic ...

  8. Abstract and concrete - Wikipedia

    en.wikipedia.org/wiki/Abstract_and_concrete

    Abstract object theory is a discipline that studies the nature and role of abstract objects. It holds that properties can be related to objects in two ways: through exemplification and through encoding. Concrete objects exemplify their properties while abstract objects merely encode them. This approach is also known as the dual copula strategy.

  9. Speculative design - Wikipedia

    en.wikipedia.org/wiki/Speculative_design

    Speculative design is a design practice concerned with future design proposals of a critical nature. The term was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design . The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the ...